Under new management - what do Corvites need?

A haven for those who have a love of sorcery or little patience for moral and ethical squabbles.
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Re: Under new management - what do Corvites need?

Postby Sneaky » Mon Dec 15, 2014 2:36 pm

The church is also based around compassion, compassion to all, they give those who deserve it the benefit of the doubt because they don't know what might've caused that person to become the way they are. So excommunicating people who practice those things isn't really the only option they have, also just because someone practices the "dark arts", doesn't mean they're an evil person
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Re: Under new management - what do Corvites need?

Postby Kiyaani » Mon Dec 15, 2014 2:46 pm

Can we move discussion of ethics and RP to another topic? This is supposed to be for things Corvites need in the outpost.

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Re: Under new management - what do Corvites need?

Postby Lun » Fri Dec 26, 2014 4:38 pm

I'd love it if the Outpost was treated more like an actual town than some decrepit military outpost that's lacking in everything, especially since some of its residents aren't welcomed anywhere else. (Or disregard this since I just read Noctere's post)

We could use a donations crate, or some sort of public sharing building where we can put unused and unwanted items for other Corvites to use. Help those who are in the same position as yourself.
The Corvus Tanner doesn't have holsters for our guns.
The Corvus blacksmith doesn't have arrows for the bows they sell.
I don't see a Channeling trainer... We used to have one in that room with the Scribe, but they poofed.
The Clothing Repository doesn't sell warm accessories (scarves, socks) that are vital to survival. They could be made of beaver fur, I'll donate furs!
There are no towels! How are Corvus people supposed to dry themselves when they're dripping wet after cleaning themselves in Freezing weather? They could be made of woven beaver furs or something.


There's only one cat, can we have another?
The rum doesn't seem to be alcoholic.
There's no sit-down food here.
Last edited by Lun on Fri Dec 26, 2014 5:00 pm, edited 2 times in total.

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Re: Under new management - what do Corvites need?

Postby Kiyaani » Fri Dec 26, 2014 4:58 pm

So demanding ;)

I agree about some of the missing trainers still and there really are no arrows. Everywhere else seems to sell only steel or iron arrows which is a no-no.

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Re: Under new management - what do Corvites need?

Postby Dorn » Fri Dec 26, 2014 5:02 pm

At least if you don't want to get scowled at.

I think though, we just had a recent post in the thread that the Outpost is just that... an Outpost with limited amenities. I guess we'll see!
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Re: Under new management - what do Corvites need?

Postby Avedri » Sat Dec 27, 2014 11:54 am

Lun wrote:I'd love it if the Outpost was treated more like an actual town than some decrepit military outpost that's lacking in everything, especially since some of its residents aren't welcomed anywhere else. (Or disregard this since I just read Noctere's post)

We could use a donations crate, or some sort of public sharing building where we can put unused and unwanted items for other Corvites to use. Help those who are in the same position as yourself.
The Corvus Tanner doesn't have holsters for our guns.
The Corvus blacksmith doesn't have arrows for the bows they sell.
I don't see a Channeling trainer... We used to have one in that room with the Scribe, but they poofed.
The Clothing Repository doesn't sell warm accessories (scarves, socks) that are vital to survival. They could be made of beaver fur, I'll donate furs!
There are no towels! How are Corvus people supposed to dry themselves when they're dripping wet after cleaning themselves in Freezing weather? They could be made of woven beaver furs or something.


There's only one cat, can we have another?
The rum doesn't seem to be alcoholic.
There's no sit-down food here.



There is a donation bin. Check the other Corvus folders or ask someone in game to tell you where it is.
There is a channeling trainer around Corvus.
I agree with the warm clothes, though I don't want them made from beaver fur. Gross.
Towels? Eh?

Also, I would agree with the sitdown food. I would be more than happy to determine or design some low-cost/low-resource rustic fare that still has flavor.

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Re: Under new management - what do Corvites need?

Postby Nootau » Thu Apr 02, 2015 2:47 am

For a moment, just a fleeting moment I though the leadership within the Outpost had a warmed heart that grew three sizes this past day. I worried if they were about to have a tasty.. er 'unfortunate' accident one night.

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Re: Under new management - what do Corvites need?

Postby Kunren » Fri May 22, 2015 6:57 pm

I wishes for a home. Could we get a few homes perhaps, or kick out some people who don't use em? All of ours are filled I believe. (#could be wrong dunno how houses work)
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Re: Under new management - what do Corvites need?

Postby Noctere » Fri May 22, 2015 7:26 pm

We are actually planning a system by which all homeowners will need to pay a small regular tax to keep said home. This will apply to Corvus as well. So, when that goes live we should have a few homes become available, soon-ish. Otherwise I think Zoiya 'might' be willing to make a couple new ones for Corvus if you ask her really really nicely.
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Re: Under new management - what do Corvites need?

Postby Kunren » Fri May 22, 2015 7:29 pm

Noctere wrote:We are actually planning a system by which all homeowners will need to pay a small regular tax to keep said home. This will apply to Corvus as well. So, when that goes live we should have a few homes become available, soon-ish. Otherwise I think Zoiya 'might' be willing to make a couple new ones for Corvus if you ask her really really nicely.

Either one would be fine! It will be a bit before I have the riln for a home anyhow, I just finally got some drive to get one and found out none were available :(
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Re: Under new management - what do Corvites need?

Postby Kiyaani » Wed May 27, 2015 12:10 pm

I'd like to see the return of the wanted board.

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Re: Under new management - what do Corvites need?

Postby Kunren » Thu May 28, 2015 6:38 am

Noctere wrote:We are actually planning a system by which all homeowners will need to pay a small regular tax to keep said home. This will apply to Corvus as well. So, when that goes live we should have a few homes become available, soon-ish. Otherwise I think Zoiya 'might' be willing to make a couple new ones for Corvus if you ask her really really nicely.

Ohhh can we auction off the things inside the houses for those that get kicked out? I think it'd be super fun to get coolio items redistributed instead of dissapearin.
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Re: Under new management - what do Corvites need?

Postby Zoiya » Thu May 28, 2015 6:47 am

I can make a few simple homes for your delightful burg, Noccy. We'll talk more this afternoon.
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Re: Under new management - what do Corvites need?

Postby Kunren » Thu May 28, 2015 7:21 am

Zoiya wrote:I can make a few simple homes for your delightful burg, Noccy. We'll talk more this afternoon.

You dah best big Z
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Re: Under new management - what do Corvites need?

Postby Fayne » Thu May 28, 2015 8:18 pm

Kunren wrote:
Noctere wrote:We are actually planning a system by which all homeowners will need to pay a small regular tax to keep said home. This will apply to Corvus as well. So, when that goes live we should have a few homes become available, soon-ish. Otherwise I think Zoiya 'might' be willing to make a couple new ones for Corvus if you ask her really really nicely.

Ohhh can we auction off the things inside the houses for those that get kicked out? I think it'd be super fun to get coolio items redistributed instead of dissapearin.


I think the idea was everything in a home would be stored in a bank vault for collection by the player if and when they come back. After all, how would you feel if you'd been gone for two years, decided to go back to a game you had enjoyed in the past and see how things were, and suddenly found out that not only was your home sold, but so was everything in it?
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Re: Under new management - what do Corvites need?

Postby Dorn » Thu May 28, 2015 9:59 pm

Fayne wrote:
Kunren wrote:
Noctere wrote:We are actually planning a system by which all homeowners will need to pay a small regular tax to keep said home. This will apply to Corvus as well. So, when that goes live we should have a few homes become available, soon-ish. Otherwise I think Zoiya 'might' be willing to make a couple new ones for Corvus if you ask her really really nicely.

Ohhh can we auction off the things inside the houses for those that get kicked out? I think it'd be super fun to get coolio items redistributed instead of dissapearin.


I think the idea was everything in a home would be stored in a bank vault for collection by the player if and when they come back. After all, how would you feel if you'd been gone for two years, decided to go back to a game you had enjoyed in the past and see how things were, and suddenly found out that not only was your home sold, but so was everything in it?


I'd march on Shadgard and burn it to the ground cause they obviously took everything. Righteous gits.
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Re: Under new management - what do Corvites need?

Postby Lun » Sat May 30, 2015 7:50 am

Shields of any sort for sale, perhaps? We're an old military fortress, perhaps there's a storeroom full of shields or our blacksmith could make some.

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Re: Under new management - what do Corvites need?

Postby Kiyaani » Sat May 30, 2015 9:54 am

There are some in the blacksmith.

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