Regarding Security

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Regarding Security

Postby Dakhal » Wed Jul 15, 2015 5:25 pm

I'm not sure how long it's been, but it's been this way for quite a while- our gates are rather unprotected. The small number of guards isn't very ensuring for a militant outpost and I find myself able to sneak past them reliably, as we lack a capable mutt as the other major settlements have. I've tried to have this settled ICly, but I've not received a response in a fair amount of time and so I am bringing it here in hopes that it will be noticed. I understand that there's more than just the guards there, but the other ones don't roll against stealth to my knowledge.
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Re: Regarding Security

Postby Konrad » Wed Jul 15, 2015 5:29 pm

I found out accidently how poor the security seemed to be. My first exploration into the area around the outpost had me paranoid, so I snuck around everywhere. It's my understanding that there are archers that are supposed to shoot at folks to ward them off, but, I was able to sneak right up to the gate before being seen and attacked, and that was during my first couple weeks playing.
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Re: Regarding Security

Postby Noctere » Wed Jul 15, 2015 9:47 pm

I am aware of the problem and ICly have reasons to keep things as they are. But I will say this, "Be more afraid of what you -DON'T- see guarding the outpost...."
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Re: Regarding Security

Postby Orris » Wed Jul 15, 2015 10:02 pm

That sounds cool! Sometimes I wonder what things would be like if I took Sceptus's offer to be the first Outpost Elemancer. Maybe if he had let me clean the place up a little with hydromancy.
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Re: Regarding Security

Postby Avedri » Wed Jul 15, 2015 10:47 pm

Noctere wrote:I am aware of the problem and ICly have reasons to keep things as they are. But I will say this, "Be more afraid of what you -DON'T- see guarding the outpost...."


Be more afraid of what they don't see. Security is an issue.

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Re: Regarding Security

Postby Jaster » Thu Jul 16, 2015 7:42 am

I've seen them.

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Re: Regarding Security

Postby Acarin » Thu Jul 16, 2015 9:46 am

I've seen them as well if I'm correct in what you're referring to. Security still seems to be an issue to me. Just my opinion. It seems like a lot of people have been able to bypass Corvus guards very easily, although I could be wrong about this.

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Re: Regarding Security

Postby Noctere » Thu Jul 16, 2015 10:28 am

There is more going on here than I can share OOC'ly. However, you should know that Winston will only show the extent of his power when he needs to and he will always defend his town when it is in any 'real' danger.

In regards to the comment from Avedri, your particular case was due to your own character negligence and as such was correct for the RP involved. Sorry.
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Re: Regarding Security

Postby Avedri » Thu Jul 16, 2015 11:22 am

There's only one thing that's negligent about Corvus, fam.

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Re: Regarding Security

Postby Dakhal » Thu Jul 16, 2015 11:31 am

Thanks for clearing this up, I will say that even with what cannot be seen, I still feel like there's a clear lack of security- but if you insist that should it come down to it, Winston will play his cards, I can't do much else but trust in that. It's just bothered me that I don't begin to feel remotely safe in the place that was designated for people who will be hated by the lands for their views. But that's my own problem that I need to get past.
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Re: Regarding Security

Postby Lysse » Thu Jul 16, 2015 11:37 am

Dakhal wrote:Thanks for clearing this up, I will say that even with what cannot be seen, I still feel like there's a clear lack of security- but if you insist that should it come down to it, Winston will play his cards, I can't do much else but trust in that. It's just bothered me that I don't begin to feel remotely safe in the place that was designated for people who will be hated by the lands for their views. But that's my own problem that I need to get past.


While the NPCs that guard Corvus directly seem not too great, they're actually pretty formidable. They're also, as far as I know, very unique for city guards. So it might be easy to sneak past them I suppose, but they do a very good job of directly guarding the gate.
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Re: Regarding Security

Postby Orris » Thu Jul 16, 2015 11:52 am

they could have all members need some special kind magic amulet or better, some kind of magic tattoo that can't be removed or stolen. then the main gate can have something like a veil of nether that you can't walk through on your own, but if you have the tattoo or the amulet, the veil splits open and you can walk through. then people can't sneak in anymore! if that's too restricting for invaders, it could be destroyable with enough hits by fire, iron, and light, or it could be used only during times of increased danger or security. just some thoughts while i was thinking of what kind of unique methods corvus could use for their security measures.
While planning a trip to the haunted galleon with a bunch of people on ESP...
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Re: Regarding Security

Postby Jaster » Thu Jul 16, 2015 1:19 pm

A moat! ... oh.

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Re: Regarding Security

Postby Xyra » Thu Jul 16, 2015 1:20 pm

Clearly the answer here is that you should bring an army to sneak in and do a surprise attack so that you can find out what the special defense are.

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Re: Regarding Security

Postby Acarin » Thu Jul 16, 2015 2:33 pm

Considering that I cannot sneak into any other town due to guard animals and huge perception penalty gatehouses, it bothers me that this is allowed in Corvus. Any chance a perceptive guard or two could be added, or the room with the guards can be made one of those almost unhidable types? Unless it is intended for anyone with high stealth to be able to walk right in...

While I understand that Winston would certainly mobilize additional forces to deal with any real threat, Corvus Outpost is probably the most restricted major city and the most xenophobic. I assume Winston does not want spies sneaking in that don't appear to pose any real threat?

In the OOC sense, if the defense is not automated, then a GM isn't always around and watching to assess threat level, nor do you know what a player will do while there. I remember a player who snuck in multiple times to kill citizens... You don't know a threat until it's revealed itself as such.

EDIT: If there is a system in place already to prevent stealth entry, I retract my statement; however I'm not aware of one and as Lysse has stated you can sneak in, this is a large gap in defenses.

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Re: Regarding Security

Postby Lun » Sat Jul 18, 2015 7:27 am

Undead doggies that bark at people!

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Re: Regarding Security

Postby Dorn » Thu Jan 14, 2016 3:13 am

Guess Dunwyr, an attack on the main gates, and waltzing into the courtyard don't count as a real danger. Least the back gate still has a doggie and tons of guards. But then they're there to guard the Coalition bit, really.
Last edited by Dorn on Thu Jan 14, 2016 3:19 am, edited 1 time in total.
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Re: Regarding Security

Postby Dakhal » Thu Jan 14, 2016 3:18 am

A full-scale attack to take down what Lysse to have quoted as rather formidable guards (you know, all two of them), whilst the archers atop the battlements did NOTHING in regards to defense. I'm honestly quite curious what these invisible nuances are, that are so terrifying.
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Re: Regarding Security

Postby Dorn » Thu Jan 14, 2016 4:17 pm

*bounces around like a happy little bunny*
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