Mercenaries of the Western Coalition, specializing in nonmagical combat and tactics.
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Post by Makkah » Thu Aug 01, 2013 7:48 am

Knowing your enemy is pivotal in destroying your enemy. A well-trained mercenary knows how to bypass an opponent's tactics, thus gaining an advantage in combat.

This skill will provide 3 specific offensive verbs to counter a specific type of defense. For example, typing COUNTER ARC would attack a target in a way that reduces a target's dodge by up to 50% (depending on ability rank and randomness). COUNTER HEAVY would attack a target which would reduce blocking; COUNTER STAB would counter parry.

Note that a slashing, crushing, or piercing-capable weapon would need to be used, respectively. This means a mercenary will have to plan ahead in their hunts in order to take advantage of this ability.

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Re: Counter-tactics

Post by criticalfault » Fri Apr 25, 2014 9:33 am

I really dig this idea.

What I would recommend is allowing them a reduction in the defense of one kind of tactics but giving an advantage to the next.

Swing arc really hurts dodge, but make you easier parry. That kind of thing. Now to give them an ability to force someone into a tactic and be able to lock them into for a few seconds ;)
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Re: Counter-tactics

Post by Baylee » Mon May 05, 2014 3:21 pm

I can dig, too. It would require you to know a little about the person you're fighting, as to choose which defense debuff would give you the greatest advantage.

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