Haiban Barracks

Mercenaries of the Western Coalition, specializing in nonmagical combat and tactics.
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Makkah
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Haiban Barracks

Post by Makkah » Sat Apr 19, 2014 11:53 am

I'd like to propose that the instanced rooms in the Haiban Barracks for us mercenaries have a weapon rack that can hold a few weapons.

Would also be nice for the footlockers to hold a full suit of plate.

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Kiyaani
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Re: Haiban Barracks

Post by Kiyaani » Wed Apr 23, 2014 10:06 am

This sounds like a good idea. We have a way to store at least one huge weapon for the templar and a certain other guild has a weapon rack as well. It only seems fair and reasonable considering the guild that mercs would have this also.

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Makkah
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Re: Haiban Barracks

Post by Makkah » Mon Nov 10, 2014 10:24 am

BUMP please. Just lost a weapon because I thought it might be safe on the ground (they're not) because it would not fit in the footlocker.

Weapon rack and armor table? Pleeeeease?

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Jirato
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Re: Haiban Barracks

Post by Jirato » Mon Nov 10, 2014 11:33 am

How would y'all feel about having more accommodations in your quarters, but having to pay a nominal monthly rental fee?

I really want to get away from the mentality of mercenaries as organized soldiers in a military sense. I think giving them "barracks" kinda enforces that, so I'd like to change the whole thing.
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Makkah
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Re: Haiban Barracks

Post by Makkah » Mon Nov 10, 2014 11:43 am

Sounds good to me. Rec points? Or just straight riln?

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Makkah
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Re: Haiban Barracks

Post by Makkah » Tue Dec 08, 2015 6:55 pm

Bump. Men-at-arms would really benefit from having a weaponrack or armor-stand in their barracks corridor :/

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Kent
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Re: Haiban Barracks

Post by Kent » Wed Dec 09, 2015 2:50 pm

i have been inclined to not put anything valuable in my 'barracks' room because part of me doesn't trust the game code not to lose it.

I store a few valuables I might need while in the Haiban area in the bank vault instead.

In the place of the Barracks, could Mercenaries instead be given a guild shop? After generalized abilities came in, there is precious little in the Mercenaries Guild to make a knowledgeable player want to have his character join them. Give us a shop with a few items like a longsword, poleaxe, and a couple other weapons not available in Haiban or Mistral; items to wear like the gold and black rings that the Patrolmen wear, suits of Glossy Black plate armor, a distinctive wool tabard. And especially 1 riln bandages to help reduce the high medical costs of doing tasks.
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