Item Weights

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Jirato
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Re: Item Weights

Post by Jirato » Sun May 20, 2018 4:35 pm

Leather armor is already standardized weight. Cosmetic leather items and clothing are on the list. Not really a priority at this time.
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vidor
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Joined: Thu Jun 04, 2015 7:00 pm

Re: Item Weights

Post by vidor » Sun May 20, 2018 4:38 pm

Jirato wrote:
Sun May 20, 2018 4:35 pm
Leather armor is already standardized weight. Cosmetic leather items and clothing are on the list. Not really a priority at this time.
Thank you so much for the quick reply!

Sneaky
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Posts: 349
Joined: Tue Jun 17, 2014 10:43 am

Re: Item Weights

Post by Sneaky » Wed May 23, 2018 2:24 pm

devlog
* The following leathercrafted clothing accessories now have reduced weight: hats, gloves, belts, hoods, masks. This is not a retroactive change. -- Jirato 15:52, 23 May 2018 (EDT)
* The following leathercrafted clothing items now have reduced weight: chaps, breeches, trousers, pants, leggings. This is not a retroactive change. -- Jirato 15:36, 23 May 2018 (EDT)
* The following leathercrafted outerwear clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: jacket, longcloak, longcoat, greatcloak, coat, cloak. This is not a retroactive change. -- Jirato 15:14, 23 May 2018 (EDT)
* It is no longer possible to leathercraft frocks, as they were intended to be outwear, but the new clothing system automatically makes them dresses. -- Jirato 15:14, 23 May 2018 (EDT)
* The following leathercrafted upper body clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: bodice, vest, waistcoat, corset, tunic, shirt. This is not a retroactive change and will only affect newly created leathercraft items. -- Jirato 14:30, 23 May 2018 (EDT)
* The following leathercrafted shoes now have reduced weight when crafting is complete, but still require the same amount of base material to make: brogans, buskins, knee-boots, boots, shoes, sandals, slippers. This is not a retroactive change, and will only affect newly created leathercraft items. -- Jirato 11:42, 23 May 2018 (EDT)
* Mukluks created through leathercrafting now require 3 pounds of base material and the final product weighs slightly more. -- Jirato 11:42, 23 May 2018 (EDT)
[FROM Liani (OOC)]: It's an ice cream conehead
You also notice a bronze crossbow bolt (x8) and the corpse of a slender pale white cave drakolin.

Sneaky
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Posts: 349
Joined: Tue Jun 17, 2014 10:43 am

Re: Item Weights

Post by Sneaky » Wed May 23, 2018 3:11 pm

Copied fromt he in game devlog
* Leathercraft containers (haversack, rucksack, carryall, tote, valise, satchel, pouch, backpack, pack) now weigh 90% less. Not retroactive. -- Jirato 18:06, 23 May 2018 (EDT)
* Both variety of leathercrafted quivers now weigh significantly less. Not retroactive. -- Jirato 18:03, 23 May 2018 (EDT)
* The final weight of leathercrafted sheaths, scabbards, baldrics, holsters, harnesses, and bandoliers has been greatly reduced. This is not a retroactive change. -- Jirato 17:59, 23 May 2018 (EDT)
[FROM Liani (OOC)]: It's an ice cream conehead
You also notice a bronze crossbow bolt (x8) and the corpse of a slender pale white cave drakolin.

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