Events

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Events

Postby KianTheArcher » Mon Sep 05, 2011 11:13 am

Basically, Icterus told us that the GMs wanted our feedback on events, so I figured this would be a good place to put any ideas, suggestions, etc. that anyone has! I'll start with one of my own.


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Warlord Enchanments


Warlords are infamously difficult to fight, often taking five people all of their energy and blood to destroy. However, this COULD be because Warlords do not enter combat lightly, and without precautions. Heavy armor, strong weapons, and enchantments to protect themselves from adventurers.

However, if the enchantments are broken, it would leave the Warlord much more vulnerable to attacks.



Mechanic Notes
Basically, this would be best when the pbase is higher, but it would make it so that the PCs would have to split into two groups. One to assault the warlord directly, the other to find the place the enchantment's focus is hidden, and destroying it. The enchantment would be protected by traps, guards, etc., so that each group has a job to do. Breaking the enchantment would drop the warlord's dodge, block, and parry skills by a fair amount.
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Postby Rias » Mon Sep 05, 2011 11:17 am

That's a neat idea, and would help explain just why warlords are so difficult to kill rather than just inexplicably being able to take thousands of damage (post-armor-reduction) more than anyone else (there has been a fair amount of debate amongst GMs on this issue).
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Postby KianTheArcher » Mon Sep 05, 2011 3:44 pm

Deathless
The Warlords of those Infected by the Resen Spores are the elite of their kind, and as such are afforded protections the lower Infected are not. And as such, there are a limited number of Warlords. However, strange and fell magic that was stolen decades ago and hidden away from the prying eyes of interlopers. The ancient magic protecting them removes them from the cycle of Life and Death, more so than even the ghosts of the graves, the shades of the mines, and the skeletons that haunt barrows.

With this protective magic, a Warlord can never truly be destroyed. Their physical bodies can be destroyed, but their spirits will be whisked away by perverse magic to a hidden place, where they will be restored to new bodies, which new protective enchantments can be woven around.

Mechanic Notes

Basically, all this means is there's a set number of Warlords, and instead of having just "An Infested Warlord", you'd have X number of Warlords, each named as follows "Perceval the Infested Warlord". When they're destroyed in combat, there ought to be a creepy, foreshadowy message along the lines of "A dark mass of shadows creeps out of the body of Perceval, and is carried away on a fell wind".

That puts that specific Warlord on a timer, and he can't be "used" again by the Immortals until that timer is over. Each warlord could have different skills, and stats, and the like. And maybe each Warlord could have a different "normal lair" that their enchanted object (see above) is kept in. Or maybe 2 or 3 per Warlord.

This is mostly an RP-Fluff type thing, but I thought it'd be a neat twist for the Warlords, since they're so powerful they really would be few and far between. And there could even be quests to stop the creation of new ones, or to destroy the phylactery(for lack of a better word) of old ones.
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Postby Nootau » Mon Sep 05, 2011 4:00 pm

...A ranger turned into a warlord is a fear that just struck me. Having them be different then just a meaty target with a big weapon.
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Postby KianTheArcher » Mon Sep 05, 2011 4:12 pm

Oh. Also, if the Infected Rangers haven't been fixed this way yet, they probably shouldn't be able to channel enough aero to knock people out of the room anymore.
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Postby Rias » Mon Sep 05, 2011 4:16 pm

Go go gadget infested elemancer!
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Postby KianTheArcher » Mon Sep 05, 2011 4:18 pm

It'd definitely break up the tedious Warlord fights! =D
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Postby Rias » Mon Sep 05, 2011 7:57 pm

I like to play the thieves. And yes, the one uberthief with no roundtime was my fault. Sorry about that!

Oh, regarding the deathless stuff ... it all has a very magical/necromancy-y air to it, and that's not really the resen "thing" (although it's all very nifty, and will doubtless be used for something else in the future). A destroyed host body's spirit wouldn't be of much worth to the spores, since the spirit would then be free of the infested body that the spores had control over (and the spores don't have any effect on or influence over bodiless spirits).

That said, the resen spores have their own way of ensuring that the death of particularly useful host bodies doesn't set them back too terribly.
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Postby Bryce » Wed Sep 07, 2011 9:09 pm

I think the GMs check my inventory and start invasions whenever they see I'm low on or out of gunpowder.
Last edited by Bryce on Wed Sep 07, 2011 9:09 pm, edited 1 time in total.
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