Much improved Workyard Fee for Players - Thank You

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Kent
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Much improved Workyard Fee for Players - Thank You

Post by Kent » Thu Feb 26, 2015 8:45 am

A belated thank you for the updated fee structure to workyards. Somehow, it is a much easier pill to swallow to pay 25 riln for a half-hour than 50 riln for an hour, especially if you only need to run in to repair an item or two. Also, role-play is back to where it was, because it is easy to run into the workyard for only 25 riln to interact with the blacksmith PC while he's making your item, as we did before fees came in. (I'd still like to see the realism of a tannery workyard costing only 15 riln per half hour in proportion to it's much lower overhead, but that's another thread.)

All in all, thank you for this change, it makes a big difference to the good.
Last edited by Kent on Thu Feb 26, 2015 8:48 am, edited 1 time in total.
- Kent "Gunney" Gunderman


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Jirato
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Re: Much improved Workyard Fee for Players - Thank You

Post by Jirato » Thu Feb 26, 2015 8:48 am

Glad you like it. Don't forget you can also use the pay command to pay for more time while in there, without having to leave. You can stack up your time in advance if you're planning an extended stay, or just wait for it to run out then pay for more without having to leave and come back.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Kent
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Re: Much improved Workyard Fee for Players - Thank You

Post by Kent » Thu Feb 26, 2015 8:51 am

Jirato wrote:Glad you like it. Don't forget you can also use the pay command to pay for more time while in there, without having to leave. You can stack up your time in advance if you're planning an extended stay, or just wait for it to run out then pay for more without having to leave and come back.
This I did not know, that you can pay in advance.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

jilliana
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Re: Much improved Workyard Fee for Players - Thank You

Post by jilliana » Thu Feb 26, 2015 2:39 pm

I didn't know this either. Saves me from hopping in and out of the area. :)
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
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Jirato
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Re: Much improved Workyard Fee for Players - Thank You

Post by Jirato » Thu Feb 26, 2015 3:19 pm

I added a little note below the message informing you that your time is up to explain that you can pay to continue using the facilities.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

jilliana
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Location: Texas
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Re: Much improved Workyard Fee for Players - Thank You

Post by jilliana » Thu Feb 26, 2015 4:41 pm

Jirato wrote:I added a little note below the message informing you that your time is up to explain that you can pay to continue using the facilities.
Yay! Thank you! :)
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."

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