tactics change (andmore!) now requiring 'stop' input

Post Reply
User avatar
Hakon
Member
Posts: 45
Joined: Fri Jul 03, 2015 10:29 am

tactics change (andmore!) now requiring 'stop' input

Post by Hakon » Mon Jul 13, 2015 1:00 pm

Lately in combat I've noticed tactics changing as well as drawing or putting away weapons (for example) aren't automatically stopping your 'battle' status and require you to input 'stop' first for them to go through.

I'm not sure if this is intended or not, but I preferred the old way that would automatically stop you. It felt more natural and it was easier to just input my command, and then hit 'battle' again afterwards to continue the fight.

thoughts? intended behavior or just something that happened by accident? or is it something on my end?

User avatar
Jirato
DEV
Posts: 2756
Joined: Sat Apr 14, 2012 12:17 pm

Re: tactics change (andmore!) now requiring 'stop' input

Post by Jirato » Mon Jul 13, 2015 1:01 pm

I fixed this about 3 hours ago.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

User avatar
Kunren
Member
Posts: 508
Joined: Sat Dec 13, 2014 4:40 pm

Re: tactics change (andmore!) now requiring 'stop' input

Post by Kunren » Mon Jul 13, 2015 1:02 pm

I believe its a bug with the recent queue changes. Yeah it sucks.
Life is like a box of chocolates. The caramel filled ones are the best.

User avatar
Jirato
DEV
Posts: 2756
Joined: Sat Apr 14, 2012 12:17 pm

Re: tactics change (andmore!) now requiring 'stop' input

Post by Jirato » Mon Jul 13, 2015 1:03 pm

Please confirm it's still doing that. Seriously should be fixed. And was actually closer to 5 hours than 3.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

User avatar
Jirato
DEV
Posts: 2756
Joined: Sat Apr 14, 2012 12:17 pm

Re: tactics change (andmore!) now requiring 'stop' input

Post by Jirato » Mon Jul 13, 2015 1:04 pm

Here's the note from the changelog:
- Attempting an action that requires roundtime while performing automatic actions such as battling or crafting will now properly clear the automatic action.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

User avatar
Hakon
Member
Posts: 45
Joined: Fri Jul 03, 2015 10:29 am

Re: tactics change (andmore!) now requiring 'stop' input

Post by Hakon » Mon Jul 13, 2015 1:13 pm

Alright, I checked, it's all working right. Sorry for not checking around a bit first! Thanks J.

Post Reply

Return to “General Discussion”