Updated Storytelling Locations

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Lun
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Joined: Wed Jun 06, 2012 5:10 pm

Updated Storytelling Locations

Post by Lun » Thu Nov 23, 2017 7:57 am

I don't play a mummer, but in light of the destruction of most every hamlet, would it be possible to run through and update the list of storytelling locations to include the bars and cafes in Haiban, the gambling house, and other new bar-type locations? Not sure if this is actually already done.

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Jirato
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Joined: Sat Apr 14, 2012 12:17 pm

Re: Updated Storytelling Locations

Post by Jirato » Fri Nov 24, 2017 3:15 am

I agree this needs to be addressed. Jason's in Haiban, Brawler's Retreat, and the gambling house, at least.

Where else that isn't one already?
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Anna
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Location: NorCal

Re: Updated Storytelling Locations

Post by Anna » Sat Mar 10, 2018 3:39 am

Places I've noticed I can't storytell but maybe should be able to:

Jason's Bar, Haiban
Burgundy House
Founder's Inn, Lucile's Bar, Haiban
White River Cafe, Haiban

What would you think about adding storytelling in town centers?

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