Regarding Instruments,

A group of storytellers, musicians, performers, magicians!
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Joined: Sun Apr 21, 2013 8:38 am

Regarding Instruments,

Postby Rane » Sun Apr 21, 2013 8:45 am

1. It would be nice if, when you played an instrument in heavily crowded areas, you had a chance to earn small tips if you play well. Nothing big, just a few riln here and there. I feel this would make the MUD seem more realistic, and it would improve upon the idea that Mummers are purely entertainers.
2. When we implement in skillgains for instruments, I think it should be on a pass-fail basis. There would be a chance of you playing extraordinarily, well, fairly, poorly, and miserably. The odds of you playing better would increase with your skill as would be expected.
Thank you in advance, GMs.

Posts: 434
Joined: Sun Dec 16, 2012 4:54 pm

Re: Regarding Instruments,

Postby Lysse » Sun Apr 21, 2013 10:44 am

It might be a nice to include a bonus to the money, and perhaps even a GP bonus, when using storytelling with an instrument.

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