Culling/Dangerous Critter task updates

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Culling/Dangerous Critter task updates

Postby Rias » Mon Jun 18, 2012 11:17 am

Characters should now get credit for culling tasks as long as they have landed at least one hit on the critter, despite its ultimate cause of death, so long as the character is in the same room as the critter when it dies.

"Particularly Dangerous Critter" tasks will now spawn the target critter after a short time is spent in the critter's native area, and no longer requires killing critters of a similar type to spawn it.
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Postby Reynard » Mon Jun 18, 2012 11:23 am

Oh, nice.
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Postby Bangarang » Mon Jun 18, 2012 1:30 pm

excellent update. Thanks

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