Ability - Trackless Step

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Ability - Trackless Step

Postby criticalfault » Thu Aug 07, 2014 2:29 pm

It would be very cool if Snowpiners could walk around the wilderness without leaving behind traces. This could be a combo ability that would also give them reduced RT/Hunger Loss while wandering the wilderness as well!
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Re: Ability - Trackless Step

Postby jilliana » Thu Aug 07, 2014 5:11 pm

My only thought upon reading this was: "Wow! I hope that Snowpiner isn't an assassin in the making!"
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Re: Ability - Trackless Step

Postby preiman » Fri Aug 08, 2014 8:00 am

they wish. Shar forever!
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Re: Ability - Trackless Step

Postby Jaster » Fri Aug 08, 2014 12:48 pm

I think if something like this were added, it would be with INCREASED roundtime and hunger.

But I'm picturing it as something that could be toggled on/off.

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Re: Ability - Trackless Step

Postby Jirato » Fri Aug 08, 2014 12:54 pm

Jaster wrote:I think if something like this were added, it would be with INCREASED roundtime and hunger.


+1 (Personal opinion only - it's not my area)

And yeah, a toggle would be nice.

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Re: Ability - Trackless Step

Postby criticalfault » Wed Aug 13, 2014 10:42 am

Toggle makes sense, increased RT makes sense. Either way, it would be a neat ability!
Jhordon -(Struck by lightning) https://www.youtube.com/watch?v=X69NaSUdzzA
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Re: Ability - Trackless Step

Postby Rias » Wed Aug 13, 2014 3:26 pm

It could apply when moving stealthily.
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Re: Ability - Trackless Step

Postby Jaster » Thu Aug 14, 2014 5:51 am

Rias wrote:It could apply when moving stealthily.


That was my next suggestion.

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Re: Ability - Trackless Step

Postby baerden » Mon Aug 18, 2014 3:50 pm

Rias wrote:It could apply when moving stealthily.


If possible, would be more robust if the tracks when moving stealthily were still there, but resolved on a perception check.

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Re: Ability - Trackless Step

Postby Jaster » Tue Aug 19, 2014 6:17 am

baerden wrote:
Rias wrote:It could apply when moving stealthily.


If possible, would be more robust if the tracks when moving stealthily were still there, but resolved on a perception check.


Come on beardy. That's a given!

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