Walk-In Bank Vaults

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Re: Walk-In Bank Vaults

Postby merin » Thu Nov 19, 2015 8:32 am

I agree with Jirato, here. I think the space should be limited, but, as to my idea, I think that we should be able to pay a premium for said space if we decide we want to, again, up to a limit of, say, 2 or 3 other items besides the one exdtra. Either way, though, I prefer this to bank vaults a lot.

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Re: Walk-In Bank Vaults

Postby TwistedAkai » Sun Nov 22, 2015 10:41 pm

Jirato wrote:
sona wrote:
My argument on limiting space is: Space is not at a premium, while we don't have mechanical ways to utilize much of the space, we have hundreds upon hundreds of rooms, representing thousands of miles (or kilometers for our non-American friends).

[...] (Didn't forget Corvus, but can't think of a good reason other than the obvious "they're an Outpost, not a town) [...]

Moat. Probably things related to iron, too. Not to mention the stance on outsiders (as of the last time I paid attention to it).
You also notice the corpse of a canim scavenger (x169).

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Re: Walk-In Bank Vaults

Postby sona » Sun Dec 13, 2015 11:11 pm

bumping for being able to take handcarts into bank/bank vault request.

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Re: Walk-In Bank Vaults

Postby sona » Mon Jan 04, 2016 8:48 pm

re-bumping.

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Re: Walk-In Bank Vaults

Postby Jirato » Tue Jan 05, 2016 8:21 am

Done.
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