Population-based skill multipliers

Announcements that don't fit into another category.
Post Reply
User avatar
Posts: 2877
Joined: Sat Apr 14, 2012 12:17 pm

Population-based skill multipliers

Post by Jirato » Sun Feb 12, 2017 8:41 am

There will now be a 10% skill gain bonus per connected player character over 10, up to a maximum of 200% bonus at 30 players. This is cumulative with skill acceleration, RPA bonuses, and newbie bonuses. You can see whether or not it is affecting you with the EFFECTS command. Note that pre-login clients and GMs do not count towards the total connected player characters.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

Post Reply

Return to “General Announcements”