Guild Store

An elite group of brawlers, street fighters, and ruffians.
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Guild Store

Postby Acarin » Fri Nov 14, 2014 12:03 pm

I'd like to see a few more items available in the guild store (because it's all about branding). If anyone else has any ideas, please post them as well.

<Custom Color> <material> longcoat/jacket/coat embroidered with a black fist (So we can show our guild pride and advertise)
hand wraps or gloves with iron studs that are compatible with the current brawling system (so we can hit noncorporeal nethrim and not have to use heavy armor, i.e. gauntlets)
a cord-strung leather flask embossed with a fist (wearable, for drinking on the go!)
padded leather training gloves (for reducing damage output when sparring)

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Re: Guild Store

Postby Acarin » Fri Oct 16, 2015 6:52 am

Just bumping this and wondering about the guild's outlook regarding use of gauntlets.

I've heard that I'm the only one who does not currently use iron gauntlets to fight nethrim (although this might be a generalization).

I've always viewed the guild as looking down on armor. Gauntlets, while serving a useful function, are still armor and I feel that their use should be frowned upon from an rp perspective. Is there an official stance on this and, again, is it possible for an alternative to gauntlets/armor to be added?

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Re: Guild Store

Postby Jirato » Fri Oct 16, 2015 6:56 am

You'd never see Arlen using them, and if he came across one of the members using them he'd probably have some minorly insulting words, but it's not really a super strict requirement.

IC reasons aside, wearing gauntlets should completely disable the brawling combo system - if they don't, then that's a bug.

Also, have you looked at the guild store lately? Though I'm not done, got sidetracked with other priorities.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: Guild Store

Postby Jirato » Fri Oct 16, 2015 6:59 am

Jirato wrote:Though I'm not done, got sidetracked with other priorities.


In fact, I just checked and am actually far from done. Thought I added more than that... whoops. Well, I've got the items in my head, just need to get them in the game now. Hopefully soonish.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: Guild Store

Postby Acarin » Fri Oct 16, 2015 7:05 am

Jirato wrote:
Jirato wrote:Though I'm not done, got sidetracked with other priorities.


In fact, I just checked and am actually far from done. Thought I added more than that... whoops. Well, I've got the items in my head, just need to get them in the game now. Hopefully soonish.


Yay! Thanks Jirato! And thank you for the clarification!

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Re: Guild Store

Postby Acarin » Fri Oct 16, 2015 7:07 am

Jirato wrote:You'd never see Arlen using them, and if he came across one of the members using them he'd probably have some minorly insulting words, but it's not really a super strict requirement.

IC reasons aside, wearing gauntlets should completely disable the brawling combo system - if they don't, then that's a bug.

Also, have you looked at the guild store lately? Though I'm not done, got sidetracked with other priorities.


I did notice the 2 new items that were added but they appear to be entirely cosmetic. Even so, they're a good look on Zuki! Thanks for adding them.

Gauntlets do currently completely disable the brawling system. No bug there.

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Re: Guild Store

Postby Acarin » Thu Nov 19, 2015 11:23 pm

Jirato wrote:
Jirato wrote:Though I'm not done, got sidetracked with other priorities.


In fact, I just checked and am actually far from done. Thought I added more than that... whoops. Well, I've got the items in my head, just need to get them in the game now. Hopefully soonish.


Just wanted to bump this so that it doesn't get lost and forgotten... since I know everyone is busy right now.

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Re: Guild Store

Postby Acarin » Fri Feb 05, 2016 2:33 pm

Just bumping this again as a reminder about guild store items. I know the GM staff is still really busy, but would love to see this filled out a little more, especially considering that we have some newer players in the guild now. If you need some help with design/descriptions on any of the items you were planning, let me know.

Also, any chance of rec points being used for training these days (brawling, melee, and dodge only)? Seems like Arlen would train his students at a discounted rate at least (or for recognition points), considering that he has a reasonably steady income stream now and built the inn for the purpose of training buddies to spar with/taking on students. (Saw this request declined for Wyrvardn, so not expecting it to happen... just wondering if it's now appropriate considering Arlen's motives and the fact that he already seems to make a decent living).

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Re: Guild Store

Postby Rias » Fri Feb 05, 2016 4:07 pm

Offering my assistance to Jirato in the creation of any items he okays for adding to the store. I always like seeing guild-specific shops filled out.
The lore compels me!

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