Standing against something that you know is going to pulverize you isn't courageous, it's reckless and foolish. If you're doing it to try and protect someone else in the room or something all appropriately noble, that's an exception of course. Courage doesn't translate directly into combat capability, and everyone understands that. Deciding to retreat and regroup or call for help isn't a lack of courage, but I'm sure your enemies'll try to spin it that way to taunt you and goad you into pointlessly getting yourself killed. Then someone else is put into danger trying to rescue you, and people get annoyed at some Wyrvardn getting themselves killed to try and prove a point because they have "COURAGE" written on their team shirts.Teek wrote:My issue is, one of the big things stamped on our gear says "Courage". Kinda hard to explain running away half the time because things are bigger and stronger then you.
Because that's the appropriate countermeasure immunity. It's not just due to the player wanting to RP their character as someone who shrugs off pain. The appropriate countermeasure immunity to magical fear is magical fear resistance. It exists, it works. See Chant: Courage. If you check your effects, it says "You feel moved by some supernatural force." while buffed by chants.Gralkik wrote:if you try to footstomp or nutkick solid metal, it's just not going to work.
You can't train that skill. I know some magical abilities that boost it, though.Gralkik wrote:Point is, we have this skill IG: (Meditation)
Just to be clear, I think we all agree that it would be great to have some nonmagical ability that people can take to resist fears somewhat. One already exists with Stalwart, but that's exclusive to templar (I think?), and I always assumed that was due to the severe templar discipline and mental training that prepares them for thaumaturgy (magical), which the Wyrvardn don't subscribe to, so that's why Wyrvardn don't get that ability.