Helpful tips, commands, etc. that aren't always easy to find

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Helpful tips, commands, etc. that aren't always easy to find

Post by Lemuel » Sun Jan 13, 2013 1:12 pm

Section 0: Read all signs and plaques.

Fortunately, few of the signs in CLOK are there for nothing; therefore, what's written on them is to be taken seriously by the game community.


Section 1: Commands not necessarily familiar to players of other MUDs

Here are a number of Commands you may not have encountered in other games:

Use Join name to follow someone, including NPC's, and Leave to stop following (or simply walk away from them). The command disband makes others unjoin you.
Also, Join patrolman when traversing the Ebonwood Pass.

For in-game helpfiles, sometimes you type help <command> to view it, sometimes it's <command> help; but more often, you type just the <command> word alone with nothing after to invoke help on the subject. For example, type Teach. To get a list of commands, type help commands. To get a list of 'Socials' (roleplaying verbs), type help rp.

PEER: To see into the next room, type Peer <direction> to see the unhidden contents of that next room before entering it. Peer also works nicely for most exits that are some noun other than a direction, eg.
- use Peer door to see what's through that door
- use Peer out to see through an 'out' exit, if there is one
- use Peer stairs or Peer ladder to see what's up or down the stairs or ladder, etc

Type Policy to learn how to keep yourself out of trouble with the admins and other players by following the game rules. Use Policy 1, Policy 2, etc.
Also Read all in-game signs to keep yourself out of in-game trouble

Hands - shows the contents of right and left hands, and you can also Swap the items in your hands

eat fooditem all to eat the entire food item in one go (Note: in this MUD, you do not need to drink any water)

Injured? Those wounds won't mend themselves. If you have scrapes or light wounds, bandage them and they will heal. If bleeding, bandage the bleeding body part to temporarily preserve you until you make into an infirmary, which can be found in your town and in most hamlets. Infirmaries also sell the bandages, and you should memorize where the nearest infirmary is. Lemuel always keeps more than 20 bandages on hand at all time, in case of emergencies

INVentory versus Look yourname - the former shows everything you're carrying/wearing, the latter is as others see you, without showing items hidden under layers of other items

Stow item is a shorthand way of putting the item into a preset container. You can also Stash
The Sheath command works similarly, but is for weapons into a set sheath, scabbard, haft-frog, etc.
To unsheath a weapon, don't use draw (draw is all about drawing a picture in CLOK) but rather Get my shortsword, Get my bronze dagger, etc.
Transfer is a convenient way to move a lot of items from one container to another
or Empty backpack in wagon will empty your held backpack into another open container, in this case a wagon

Type Food to display all items of food you have on you. In the same manner, you can type Weapon, Ammo, and Bandage to see the quantities and location of these respective items in your inventory. As an alternative, you can type Count followed by an item type, such as Count Bandage. Note: the game currently does not with these commands reveal the presence of items placed in a container that is then inside another container.

Tell playername messagetext is the command to communicate directly (OOC only) with another player

When in the same room as another player, if you sayto playername messagetext or '::playername messagetext, it uses a social command to indicate which person in your room you are speaking to. This is IC

type Tone to get a list of spoken tones for IC speech, such as cheerful, angry, soft, etc.

Use the Request command - This attempts to engage an NPC in role-play interaction. Works only when there is an available admin. For example, if you wanted to have a discussion with the town deputy, you would head down to the law office and type in something like Request I would really like to speak to the deputy. or Request I wonder if my guildmaster is available to answer a question?

WANDer - another way to GO WILDerness

use Survey in the wilderness or mine to scan for resources that might be available in that room, such as herbs, trees, fish, ore types, sticks for firewood, and so on. Using Survey more than once might reveal other resources you didn't notice the first time

When in a forest, use hide then hunt to seek game animals or birds you can try to kill for meat, pelts, etc.

type Camp get directions on how to build and light a campfire, including the use of tinder. If you have a frying pan, you can then Cook meat, fish, and other food over a campfire or an existing in-town fire source, eg. a brazier

Bundle and Gather help you to manage quantities of certain items all at once, such as sticks, sinews, etc. Note: to remove one unit from a bundle of sticks, type Get 1 stick.

Use Transfer or Empty to move a number of items from one container to another in one command
Two items in a room are the same? To access the second one, try GET 2 <item> or GET SECOND <item>

Use attack or kill to melee fight for one combat round.
Use Battle to keep on fighting each round until you enter another command

Press - a mode of melee attack where you prevent the opponent from fleeing for about 5 seconds - use on mobs that are more likely to flee than stay and fight

Other combat commands usable by anyone are: Punch, Kick, Jab, Shove. See for more details

Target - to single out which opponent your combat will be against

Ready to try bow-and-arrow? You hold the bow in one hand, with the other hand empty. Keep your arrows in an open container on you
Use fire to shoot only once target.
Use Barrage to keep on reloading & firing each round until you enter another command
When done your combat, use Gather Arrow to quickly restock your missiles.
Either way, the game code will automatically take an arrow from your open container and nock it for the shot
The same general pattern works for hold your flintlock in one hand, shots in an open container...except you have the extra pre-step of loading powder into your flintlock pistol before each shot

There is a Friends list and an Enemies list that you might find helpful. Note: Do not add anyone to your Enemies List unless you are willing to attack them on sight (or for your pets to attack them on sight) wherever you may meet them - if it's in town in view of the authorities, you get in trouble

The Profile command enables you to see some of the other characters' information, if they have chosen to reveal those items. The Achievements command is strictly used for OOC amusement, as is the Title command

Return - When you've come to the end of your playing session and need to logout, if you have a handcart or wagon, take it back where you bought it and Return it for most of your money back. If you don't, someone else will likely return it and get the money

Note that in most cases, the first few letters of each word is sufficient to execute the command; sometimes as few as one letter for each word is sufficient. Example, instead of GO GATE, type G G. For BANDAGE MY LEFT HAND, type BAND MY L HAND


Section 2: Before leaving town: Items you'll want to have, things you'll want to do

Bare minimum items you'll want to purchase before leaving town: map, 20 bandages, 6 extra travel rations, a knife or dagger, and perhaps a staff

A map is only 20 riln - buy one usually at a general store, who also sells travel rations

At least 20 bandages - can be bought from the infirmary

But before buying, check the Community Crate to see if other adventurers have donated any of these for newcomers. If you are fortunate enough to see a clear crystal pendant in there, take it an wear it; it will connect you to the telepathic network (an IC channel)

In my own experience, the worst injuries seem to hit the head, arms, and chest, so if I could only afford a few armor items, I would go for some sort of helmet, vambraces, and a cuirass or breastplate of some sort

Select the right container for your weapon: in CLOK, certain items for sale at the Tanner's hold specific weapons. If you have a sword, buy a scabbard (beltworn) or baldric (shoulderworn) to put it in. If you have a dagger, buy a sheath. For a quarterstaff, a polearm, or a flail, buy a pole harness; and for a smaller chained weapon, or a hafted weapon, buy a haft-frog. A flintlock goes in a holster. If you have a bow, just wear it when not in use, as it slings nicely over your shoulder without a case. Put arrows in a quiver or other open container, and when you fire, the game automatically takes an arrow from your container and fires it. Check out the Sheath command mentioned above

(When you acquire some more cash, you can shop for better weapons/armor)

Things you'll want to do before leaving town:

Lessons: if you intend to do some combat, you'll want a melee lesson and/or one in your weapon (eg dagger or staff). You also want one or several First Aid lessons off the bat, and Dodge. Note: if you intend to do some logging or mining, you may indeed find yourself in some surprise combat, so take these lessons for those trades, too

Ask other player characters if they will give you lessons for free - many will so do for newcomers. You will have to ask for lessons and other character-to-character assistance IC (In Character), not with OOC

Then, after you've purchased some items and had some lessons as mentioned above, you'll most certainly want to go the the town's BANK and deposit most of your money, or keep it inside a container like a back pack or pouch. Should you meet with death, all your riln in hand (not in a container) will be dropped on the ground and possibly unrecoverable, but all riln deposited in bank or put in a container will be safe


Section 3: I got killed! Dealing with Death, and some Preventions:

Sooner or later in CLOK, a character gets killed. When this happens to you, it doesn't end your character's career or your fun.

I have noticed that the messaging in The Void (the limbo you're in while waiting to return) is confusing and contains some obsolete information. Chat and Question won't work while in The Void. We can keep the death experience from being dark and frustrating by bringing you to right to the two back-to-life options you have, which are as follows:

Death Option 1: You can type in look bell to cause the death-knell bell to toll throughout the lands, providing a mental image of the location you died to other player characters. (The other characters had to have attached a murky blue-black crystal to their pendants to recieve this death-knell image - most senior players have this.) Should another
player character wish to signal to you that he intends to retrieve your fallen remains and bring it to a church where a monk can bring you back to life, you will recieve a message that your sense of awareness is being tinged by the rescuing player's ESP color, for example,

* Your sense of awareness is briefly tinged with the color Lemon-Yellow *

The above signal can be a single tinge, a double, a triple, or a quadruple tinge. The following protocol is understood throughout the Lost Lands:

One tinge means, I am heading out to locate your corpse
A double tinge means, I have located your corpse and have begun to drag it back to a town where I'll bring it to a church
A triple tinge means, For Pete's sake, don't depart now! You have been brought to the church (or to a PC monk) and are on the verge of being raised
Less common is the quadruple tinge, this is used in the case where the recovering party has to signal his need to abort recovery. If a different color is making the fourfold tinge than the character who tinged originally, it likely means the original would-be rescuer was killed in the attempt. Usually if it comes to a quadruple tinge, the living are telling you recovery is not possible and your only remaining avenue is to type Depart.

In my experience, it takes about 6 more minutes to come back to life after you recieve the triple tinge signal.

Death Option 2: You can type depart. This option results in a reduction of all your skills for 10 minutes, plus a reduction in skillgains that lasts for approximately 30 minutes of skill grinding. Depending on where you "fell" (died) and who else is logged in, depart may be your quickest option to get back in the game and back to normal. If you have tolled the bell twice by looking at it, and no one has indicated and rescue intent by tinging over the first 4 minutes or so, depart is likely your best bet.

Regardless if you chose Option 1 or 2, when you come back, you will be starving and will need to eat a couple of meals or about 4 travel rations before going about your business. You will not lose any equipment when you die, either way. All riln you carried that you did not put in a container gets dropped where you fell.

Now some ways to avoid the most preventable deaths new players seem to fall prey to:

Starving - Carry food in the wilderness, or if desperate, forage...because you can eat the berries and most herbs you forage.

Bleeding to death: Don't forget to buy bandages before you travel.

Freezing: If you are freezing to death, Go in any building, structure, cave, mineshaft, because most of these provide relief from freezing. Buildings with a lit fireplace, brazier, or stove will thaw you out even quicker (for example, in the gatehouse at the north of Shadgard). You can build a campfire in the wilderness to prevent a freezing death there, but in my experience if the freezing has already begun, you likely won't be able to complete the campfire in time.
Type warmth clothing to get info about your current clothing levels and needs. Check a donation crate for warmer articles of clothing.

Being attacked in the wilderness: The majority of foes in the wilderness that attack you on sight can be walked away from before they do too much damage to you. Just type a direction, or type flee. When going through the Ebonwood Pass, join patrolman for the protection against lethal assailants.

Should you find yourself dying and think there is no way in your situation to prevent it, it is recommended that you try to walk to the nearest road, hamlet, or town before expiring. Your remains will be easier to locate and retrieve than "out in the woods".


Section 4: Overall career tips:

Note that certain professions make decent money, but only if you have the benefit of a horse and wagon to employ in the work. Without a horse and wagon, these activities yield meagre gains per hour. To avoid discouragement, it would be better to engage in a profession that is lucrative without horse and wagon, for example, foraging herbs, or fishing in Mistral Lake, and selling the proceeds at markets. Then when the needed 7000 riln is raised to buy a horse and rent a wagon, professions like mining or logging become a much more feasible way to make cash. 7000 riln can be raised in under ten hours of steady herb foraging. Don't forget to Return the wagon where you bought it at your session end. I understand that there are some players that just don't want to do that and they jump right into the logging or mining, and that is your choice to do so; but if you do, just be aware that it's you who have chosen to do things the hard, slow way and that's not the game's fault

In my experience, it is best to not attack or steal from players or NPC mobs or their pets in town - if you so do, your reputation in that town will be diminished, leading to possible banishment. The punishments for banishment or for aggravating a guild are severe, including seizure of all items in your bank vault and/or on your person!

Should you find yourself on land occupied by scarecrows, flee out of there as quickly as you can. There are harsh RP repercussions for annoying scarecrows. Same for trespassing in the Stone Canyon, an area clearly marked with a sign. Leave the Bowtruckles alone, too. In fact, make it a point to read all the signs, notices, posters, and plaques in this game, because few or no signs are useless ones - they contain information that your character needs to Read

Thinking of petting a bison? That might not be such a good idea. Don't smile at one, either (i.e., baring your teeth)

Keep a list somewhere of all the characters your own character has personally met and been introduced by name to. Treat all other characters as total strangers, eg. your character doesn't know even their name, even though you can see the name on screen. This includes on the ESP channels. You might use an electronic list in your MUD client, a notepad, or you might find the Friends list to be a helpful vehicle to assist you in recalling exactly which other characters your character actually knows IC

Share the link to this helpfile with other new players


Section 5: Choosing your 'class' (called a guild) and race

Choosing a guild: Unlike many other MUDs, instead of a 'class', your character will have the option of choosing to join one of a number of available Guilds, or none at all. The beauty of CLOK is you don't have to choose right away. I recommend that you play for a week or two without choosing any, and in the meantime, you can ask different players for their opinions. There are lots of things you can do in CLOK without joining a guild - you can earn money (called 'riln') by engaging in any of a number of professions such as foraging herbs, fishing, farming, logging, mining, etc.

Choosing a race: Naturally, you do have to choose a race at character creation. Restudy the list of races and be sure you are in the race that's 'you' for this mud. A couple of weeks is not a big investement in time to scrap your existing and re-start a new character if you think you've initially chosen one with a race that you can't wholeheartedly role-play. The list of races and their traits are available here:


Section 6: Rule-of-Thumb for In Character (IC) speaking.

The three usual modes of IC communications with other players is speaking to them while standing in the same room, using telepathy via an ESP pendant, and writing & sending them a letter at a Post Office

When communicating to another player any of these three modes, a good rule is to use no words that do not appear in literature written before 1900; for example, do not use the terms newbie, space shuttle, internet, television and so forth when IC. Do not use smilies, or acronyms such as TTYL, U instead of 'you', LOL, etc. as these do not appear in older literature either. Also avoid earth-bound proper names like Confucius, Europe, Australian, Bowie Knife, Saturday, January, St Patrick's Day, dollar, etc. Type Policy 1 for a bit more on all this

Be careful when encountering another player, to check your list to see if you've ever met them IC before. This includes the ESP channels

As mentioned above, you will have to ask for character-to-character assistance ICly, not with Chat or Tells


Section 7: Protecting Yourself from Loss to Other Player Characters.

Generally speaking, other player characters don't (or can not) take your property in this game. Here is a list of the preventions to the three most common (by far) ways other PC's have been known to make off with your money and valuables. Take responsibility to practice these preventions and you'll spare yourself loss grief.

(1) Put most of your riln in the bank or in a container. Note that if your character dies, any "loose riln" (riln you haven't put into a pouch or other container) drops in a pile to the ground for any schmuck to come along and help himself to. By making bank deposits and putting excess riln into a container, the riln stays in there. For example, to stow away 160 riln, type put 160 riln in my pouch, and then, as suggested next, close my pouch.

(2) Prevent Picked "Pockets" by closing your containers. Note that riln and any item of a tiny or small size in an open container may be pilfered by a pickpocket character. Develop a routine where you close backpacks, pouches, sheaths, and any containers containing your riln and valuable tiny and small items, especially when entering a town /urban area - the preferred venue of the pickpocket. Lots of rare and expensive daggers and knives are stolen right out of uncloseable sheaths...find a leatherworker to craft you a sheath you can close. Buy a closeable holster for your flintlock.

(3) Don't leave your Handcart or Wagon standing around...empty it and Return it when you are done playing and logging out. If you take your cart or wagon back to the place that sells them, use the Return command to get a refund back of about 90% of it's purchase price, making it in effect a rental. If you don't, another PC is liable to Return it and keep the refund for himself, along with helping himself to it's contents. Yes, this does indeed happen in CLOK, and it stings if you let it happen to you. Also, if you mount your horse just before you Quit, you avoid a 100 riln auto-stabling service fee.


You benefited at least somewhat from this helpfile - be good and share it with newcomers too

For the official CLOK Wiki helpfile for beginners, click here: ... _Beginners
Last edited by Lemuel on Fri Oct 30, 2015 6:20 pm, edited 76 times in total.
- locksmith Lemuel 'I do all my own stunts.'

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

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Post by Lemuel » Sun Jan 13, 2013 1:13 pm

Why I made the above helpfile text: I have played extensively four other MUDs before. When I joined CLOK, I gradually became aware there were some commands, policies, and ideas that did not exist on these other games, and it took time (some, an inordinate amount of time) to stumble across them and use them.

For example, in my first week of playing, I tried to Scan into another room. Scan didn't work as it did in other MUDs, and I pursued it no further. It was at least 3 months later, while looking at a BBS post, that I discovered there was such a thing as the Peer command that did in CLOK what Scan did in other games. I know there is a help commands that produces a long list of commands available, but seeing the word 'peer' amongst the 150 or more other commands was not helpful, as in my experience 'peer' existed as a social command and in CLOK (perhaps unfortunately) it is both a social command and a searching command - what I am saying, is that having Peer on that long list did not help me to connect it to the Scan command of other MUDs.

Other commands also took me an inordinately long time to discover. For instance, I only discovered there was such a thing as a 'friends' list after 6 long months of play, and it took another month after that to discover the 'enemies' list.

So in order to spare newcomers the loss in playing a long time without as full a range of commands as possible (as I did) I provide the above-posted file. A couple of commands I was in fact quite familiar with from other games, such as TELL, but I included them in the same post because I've heard them asked frequently by newcomers. I invite any constructive critique of my text, especially with regards to Section 5.
Last edited by Lemuel on Wed Jan 16, 2013 12:49 pm, edited 1 time in total.
- locksmith Lemuel 'I do all my own stunts.'

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

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Re: Helpful tips, commands, etc. that aren't always easy to

Post by Anna » Fri Mar 02, 2018 1:45 am

Holy crap this is awesome. So much stuff I didn't know that added a TON of quality of life to play. Is there any way this could go onto the main site as a guide?

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Re: Helpful tips, commands, etc. that aren't always easy to find

Post by Mirazia » Mon Oct 22, 2018 11:15 pm

Whilst Lun has written a very detailed and excellent guide to the basics of CLOK (viewtopic.php?f=6&t=5738) this is also a very good simplistic guide with a few more good points (read signs people!)
A greater lich looks over the posts on a large post board.

(Samani practically snarls as she consumes her flapjacks in one go.)

Dark powers surround Noctere and he brings forth his hands to summon... to summon... TO SUMMON!...
a handful of popcorn which appear on the ground with a slight POOF sound. Then Noctere leaves.

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