Another thing I'd like to see is a recognition point cafeteria. In books and shows I've read and watched, mercenaries travel in bands and fight together, eat together, and protect one another. If we consider the first and last a done deal as a thing of the game, then why is it that they don't get a free meal after a hard day of completing contracts?
Money being given is kind of always a thing, they get their cut of the contract. But the whole brotherly kind of family feeling of a mercenary band doesn't really come through. There's no incentives to being a Mercenary, and I think converting the training to an honor based system would help a lot. Also, free meals.
Mercenaries aren't soldiers, I expect them to flee when things get tough, to fight dirty, and to do anything to make that money at the end of the day. But they also have their own family code of honor sort of deal.
I like this idea. And Rakon is very much about food (listen to him complain about Ashdell's gate being shut sometime!), and the brother/sisterhood kind of aspect would make being a merc more fun. Granted, much of that is stuff that should be brought in via roleplay, but honestly, I don't know who a lot of Rakon's fellow mercs are, unless I see them with the adrenaline rush ability firing, or if they post to boards advertising their services. It would be super cool if the barracks had a mess hall where the mercs could buy food with guild points. It would give them a place to gather, like Lun said, to chow down after a hard day of work, and would definitely help with the 'bring the brother/sisterhood aspect in with RP' thing.
In the meantime, maybe mercs should, at least OOCly, make some effort to find their fellows, maybe do that whole banding together and roaming about the countryside... I know Rakon always needs help when Irwin tells him to go take out highwaymen. Arrows hurt!