CHAT changes, phase 1

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CHAT changes, phase 1

Postby Jirato » Wed Aug 24, 2016 6:49 pm

CHAT is now usable as a guest immediately upon connecting to the MUD, before login.

I'll roll out a nickname system some time this weekend after I make sure that they're secure (Able to register a nickname, assign it a password, and reconnect to it at any time)
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby Jirato » Sun Oct 02, 2016 4:27 pm

The WHO command has been updated to show nicknames rather than player names and is usable prior to logging into CLOK. The /who command (which is actually different) has been removed. You may now use WHO instead.

The NICK command can be used to set up a nickname. It will be shown on the WHO list and in CHAT/QUESTION. Also, people using the nickname to attempt to steal/impersonate another person's identity will be dealt with harshly, so just don't even think about it.

Presently, tells are still using the old system, I should have that fixed sometime this coming week.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby Jirato » Sun Oct 02, 2016 6:22 pm

Just to address some concerns:

Why do I have to log in twice now?
Right now, I'm just focusing on getting the basic functionality working. Once all that is done, I can work on some additional features to make it easier to manage, such as having the option of tying a nickname to a specific character and auto-assigning it upon login. The idea is to give people the freedom of choice and leave them with the ability to remain anonymous unless they want to be known.

Once this goes in for the TELL command, does that mean people are going to be sending me tells and I'll have no idea who they are?
To avoid the potential for abuse, TELL will only be usable by people who have selected a nickname. It won't be usable while in "Guest Mode".

What if someone takes my name?
Then they aren't going to be able to use who, chat, question or tell anymore on any of their characters, if we verify that an attempt at impersonation/identity theft took place. Seriously, don't do it.

Where did my title go?
Titles, options, and achievements are going to be moved to the client side of the house rather than being character-specific. This will take some time and will happen after all the basic functionality has been ironed out first.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby Jirato » Mon Oct 10, 2016 10:16 am

TELL now requires you to specify a nickname rather than a character name. You cannot send or receive tells as a guest user.

Currently broken (working on it): TELL RECENT, REPLY.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby preiman » Mon Oct 10, 2016 11:36 am

I want to start by saying, I like the new chat system, I really do, but I also think it is at least partly responsible for the low player numbers since its implementation.
While I think the changes make things better, at least from a mechanical standpoint, if people are unwilling to adopt those changes, the benefits are lost. Instead of getting a who list populated by people's chosen nicknames, we get a who list populated buy guests, and a chat full of the same.
If i was looking into CLOK for the first time, or even considering coming back after time away, and saw a list full of guests and only one player and a GM I honestly would probably just go play something else.
I fear that the new chat system is just one of those good ideas that for one reason or another just doesn't work, which makes me sad, because I really do like having the same ooc name across all my characters.
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Re: CHAT changes, phase 1

Postby Jirato » Mon Oct 10, 2016 3:09 pm

That's one of the reasons why I went ahead and flipped the switch for TELL now, even though REPLY and TELL RECENT aren't working, to kind of... encourage people to use it more.

I realize it's a bit disheartening to login and see 5 anonymous users, 1 GM, and 1 player. But, still, we had 6 players online in the middle of a weekday, which... yeah, of course I'd like it to be higher, but it's still not bad considering it's off-peak. Hopefully once I get a unified login system setup, people will be using nicks more and it'll be a bit easier on the eyes rather than a bunch of guest users on the who list. Only time will tell though.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby Dorn » Mon Oct 10, 2016 4:35 pm

If the system was set up to assign your character name as your nickname instead of "guest" on creation and first log, and if you wanted it different you had to change it I imagine it would go a long way.
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Re: CHAT changes, phase 1

Postby Kiyaani » Thu Oct 20, 2016 4:31 pm

Would it be possible to add re-allowing partial nickname completion on tells to the list of modifications for this system? Typing a person's full nickname can be challenging at times depending on what they choose to set.

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Re: CHAT changes, phase 1

Postby Jirato » Fri Oct 21, 2016 3:46 am

Kiyaani wrote:Would it be possible to add re-allowing partial nickname completion on tells to the list of modifications for this system? Typing a person's full nickname can be challenging at times depending on what they choose to set.


Should be pretty easy. I'll see what I can do after work tonight.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby Jirato » Fri Oct 21, 2016 3:37 pm

Should be done.

tell otarij test
[TO Otarij (OOC)]: test

[S]EAvd>
tell otari test
Unable to find tell recipient.
[S]EAvd>
gm rcom tell
Reloading tell.py...
... done!

[S]EAvd>
tell Otari test
[TO Otarij (OOC)]: test

[S]EAvd>
tell ota Test
[TO Otarij (OOC)]: Test
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Re: CHAT changes, phase 1

Postby Dakhal » Fri Oct 21, 2016 3:39 pm

Nice! Thanks for the quick work on that little fix, J.
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Re: CHAT changes, phase 1

Postby Kiyaani » Fri Oct 21, 2016 4:33 pm

Thanks!

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Re: CHAT changes, phase 1

Postby Tamsin » Thu Mar 09, 2017 1:20 pm

Would it be possible to make it so that when I type "nick" it shows what my current chat nick is?

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Re: CHAT changes, phase 1

Postby Zahrah » Thu Mar 09, 2017 2:24 pm

Since /who no longer works, it might be good to change the text that shows when you first connect to CLOK to reflect that. It still says you can use /who to check the who list.
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Re: CHAT changes, phase 1

Postby jilliana » Thu Mar 09, 2017 2:28 pm

Dorn wrote:If the system was set up to assign your character name as your nickname instead of "guest" on creation and first log, and if you wanted it different you had to change it I imagine it would go a long way.


I actually like this lots. It's a great replacement for guest##. It could stay guest if say, I want to chat but don't want to actually log into the game.
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