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Post by Dorn » Sun May 07, 2017 4:12 am

Just what does channeling effect beyond being able to open multiple channels? Is there any actual reason to work on the skill beyond X amount needed for whatever abilities you may have with it as a requirement, and to be able to open the channels you need.

The blurb says as follows..

"Channeling is the ability to effectively harness and channel one's energy for magical means. It is useful for preparing and casting spells more easily as well as the ability to channel multiple elements at once. In addition, it will assist in directing most non-projectile magical spells."

But I know of at least one ability that was changed so Channeling ceased helping it (a non-projectile one), so I'm kind of curious if that means it isn't a thing, the blurb is wrong, or what else there is to it.
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Re: Channeling

Post by Hakon » Sun May 07, 2017 10:53 am

Higher channeling skill = higher chance per second that extra channels past the first won't take energy. So I have heard at least.

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Re: Channeling

Post by preiman » Fri May 19, 2017 10:19 am

The higher your skill, the less energy you'll spend when you hold more than one channel. That being said, I never saw the point in training it, if you're the sort of character who's going to really need it, you'll get there fairly quickly regardless.
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Re: Channeling

Post by Lun » Fri Dec 08, 2017 3:01 pm

throwing a random "fat chance" suggestion to the crew, but hey, Noctere!

Could high channeling lower the cost of novae and shields?

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Re: Channeling

Post by Bryce » Fri Dec 08, 2017 4:30 pm

Lun wrote:throwing a random "fat chance" suggestion to the crew, but hey, Noctere!

Could high channeling lower the cost of novae and shields?
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Re: Channeling

Post by Noctere » Fri Dec 08, 2017 6:56 pm

Channeled novas are the MOST powerful character generated magic effect in the game. So game wise it makes sense that they cost quite a bit. Lore wise I imagine that they take alot of concentration to perform without causing the nova to backfire on the caster and probably will cause a great deal of strain physically. Thus the energy cost. Frankly I am surprised that it doesn't cost more. Shields though are in a similar place. Not as bad as nova(s) but still meant to be used sparingly.
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Re: Channeling

Post by Jirato » Sat Dec 09, 2017 6:36 am

I stand behind Nocteres explanation.

I don't dislike nova, I think its cool, but I think if anything happened with its emergy costs, itd probably go in the other way (mote energy). Its kinda unbalanced and game breaking. All it takes is one elemancer to clear a room.

The reason why our invasions are so over the top in terms of quantity, is because they'd be over in 10 seconds when an Elemancer is involved.
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Re: Channeling

Post by xavier » Sat Dec 09, 2017 4:24 pm

And here I just thought it was cause you'd like to see us scramble Jirato. lol sometimes I really love the invasions, except when I'm dead.

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