Death about to become more dangerous

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Jirato
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Re: Death about to become more dangerous

Post by Jirato » Tue Oct 01, 2019 5:58 am

I'll go ahead and say talk about it if y'all want. I think my asking folks to keep quiet about it is kinda harmful. I just like people figuring out stuff, but it's not some super puzzle or anything, though Delve's post did make me laugh and makes me regret not making it more difficult. It's just a simple PAY command same as you would do with an infirmary healer or anyone else that you owe debts to. (And please don't just spam pay everywhere trying to find it, it'll be cool if you, you know, actually looked for the pyramid).

But yeah, I really don't want anyone to lose all their items just because they couldn't figure it out. So work together to figure it out if you need to.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

ClokNinja
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gRe: Death about to become more dangerous

Post by ClokNinja » Tue Oct 01, 2019 6:00 am

interierior rooms meaning insie a place?i've not figuredi tou yet nor no where to go so. like no clue even where to start.

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Jirato
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Re: Death about to become more dangerous

Post by Jirato » Tue Oct 01, 2019 6:04 am

To summarize everything I've said in the last 30 minutes, this is super super direct, so, spoiler warning I guess...

...


Spacing for spoilers


...

You're looking for an interior room (yes, inside a place). There's one each in all the major towns (Haiban, Mistral Lake, Shadgard, Corvus), and one in the wilderness.
There will be description items in the room description, that means those green highlighted items, or if you have colors turned off as a VI user, they'll show up with a pound sign infront like #this.
One of those description items will have a pyramid when you LOOK at them and read their description text.
You can PAY your debts there.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

Maeriwyn
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Re: Death about to become more dangerous

Post by Maeriwyn » Tue Oct 01, 2019 7:09 am

Huh. You pay with riln? Not... virgin blood, lost orphans, or in innocent puppies?

That's disappointing. :P

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Lysse
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Re: Death about to become more dangerous

Post by Lysse » Tue Oct 01, 2019 1:29 pm

Maeriwyn wrote:
Tue Oct 01, 2019 7:09 am
Huh. You pay with riln? Not... virgin blood, lost orphans, or in innocent puppies?

That's disappointing. :P
Reaper man's gotta pay that mortgage off.


Quip aside, this sounds like a pretty cool mechanical change! When I was active, I was pretty hyped about death changes, and I still keep up with the boards coz I'm a dork, so it's cool to see it finally came through, and sounds interesting and spooky.
“There is always a choice."
"You mean I could choose certain death?"
"A choice nevertheless, or perhaps an alternative. You see I believe in freedom. Not many people do, although they will of course protest otherwise. And no practical definition of freedom would be complete without the freedom to take the consequences. Indeed, it is the freedom upon which all the others are based.”

Delve
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Re: Death about to become more dangerous

Post by Delve » Thu Oct 03, 2019 10:41 pm

Jirato wrote:
Thu Oct 11, 2018 2:04 am
Cave-ins and Gas-leaks are entirely avoidable, so I dont see any need to tweak that. I'll look into the tree falling stuff though.
(energy -9)
EWAvdSmDt>
(Type stop to stop auto-mining.)
You continue mining the area with your sturdy cobalt pickaxe with a oak haft patterned with little
stars. (M:1974)
Roundtime: 7 seconds.


(energy -9)
** A sudden hissing sound fills the air!


EWAvdSmDt>
** Large chunks of debris fall from the ceiling as the area rumbles ominously!


You are struck by falling debris!
65 crush damage to the right eye!
Socket crushed and eyeball popped.
Delve has been defeated.

Instant cave-in... unavoidable.

Nobody
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Joined: Sun Sep 16, 2018 9:06 am

Re: Death about to become more dangerous

Post by Nobody » Fri Oct 04, 2019 4:58 am

Delve wrote:
Thu Oct 03, 2019 10:41 pm
** A sudden hissing sound fills the air!
That means that poisonous gas is going to leak out and you'll start suffocating.
Delve wrote:
Thu Oct 03, 2019 10:41 pm
** Large chunks of debris fall from the ceiling as the area rumbles ominously!
That means that you missed the earlier rumbing, because cave-ins always rumble, not hiss.

Delve
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Re: Death about to become more dangerous

Post by Delve » Fri Oct 04, 2019 1:17 pm

Nobody wrote:
Fri Oct 04, 2019 4:58 am
Delve wrote:
Thu Oct 03, 2019 10:41 pm
** A sudden hissing sound fills the air!
That means that poisonous gas is going to leak out and you'll start suffocating.
Delve wrote:
Thu Oct 03, 2019 10:41 pm
** Large chunks of debris fall from the ceiling as the area rumbles ominously!
That means that you missed the earlier rumbing, because cave-ins always rumble, not hiss.
No, occasionally when you're mining if both the gas and a cave-in trigger at the same time, it can instantly collapse. I think it has to do with the room degrading from the gas leak :)

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Kent
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Re: Death about to become more dangerous

Post by Kent » Fri Oct 04, 2019 6:19 pm

I never knew of a creditor who made it so tough for a willing payee to tender the payment!
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

Delve
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Re: Death about to become more dangerous

Post by Delve » Sat Oct 05, 2019 3:18 am

Any chance we could get it to where if someone dies in a personal mine, it shows a vision of the room the mine is in instead of the room in the mine they died?

It's astronomically more difficult to find someone who died in a personal mine than anywhere else.

xavier
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Re: Death about to become more dangerous

Post by xavier » Sun Oct 06, 2019 5:41 am

I've been mining in this game pretty much from the beginning and I've never, ever had a mine instantly collapse on me. I have had gas leaks and rumbles happen at the same time. I should also like to point out that gas leaks don't degrade the room, only cave-ins.
Rain falls steadily to the earth.
The gore has been washed from you.
The blood has been washed from you.
You are splattered with gore!
Rain falls steadily to the earth.
The gore has been washed from you.
The blood has been washed from you.
You are splattered with gore!

Delve
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Re: Death about to become more dangerous

Post by Delve » Sun Oct 06, 2019 5:46 am

xavier wrote:
Sun Oct 06, 2019 5:41 am
I've been mining in this game pretty much from the beginning and I've never, ever had a mine instantly collapse on me. I have had gas leaks and rumbles happen at the same time. I should also like to point out that gas leaks don't degrade the room, only cave-ins.
I beg to differ...I believe gas leaks do degrade the room. But I will do more testing.

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Jirato
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Re: Death about to become more dangerous

Post by Jirato » Sun Oct 06, 2019 7:42 am

Dug into the code to see if we have a problem here. I was a bit skeptical, but was willing to give the benefit of the doubt and correct it if a bug existed. Results of my research, however, are that cave ins and gas leaks are two entirely separate functions. Cave-ins can only happen if a 'timers' variable gets added to the room data, with a value of {'cave_in':X} where X is the number of seconds until a cavein happens. This is the *ONLY* time a cavein occurs.

There are only two places in the entire code where this is set, and in both cases it is exactly as follows:

Code: Select all

                                for client in loc['occupants']:
                                    send(client,2," ** The area rumbles ominously, bits of debris falling to the ground.")
                                loc['timers']['cave_in'] = 15
Meaning it is *IMPOSSIBLE* for a cave-in to occur without the message "** The area rumbles ominously, bits of debris falling to the ground." being sent to all occupants of the room first.

It is possible for a gas leak to be triggered on the same round that a cavein timer is set. However, this does not interact with the room's 'timers' value at all, it does not decrement existing timers and it does not lower mine progress. (Crumbling mine rooms are completely separate from caveins anyway).

Again, the only time the following line is ever sent to a client:

Code: Select all

send(client,2," ** Large chunks of debris fall from the ceiling as the area rumbles ominously!")
Is after the loc['timers']['cave_in'] timer is found and decremented from 15 to 0. The above string does not exist anywhere else in the code except in the part of the main event loop that decrements room timers, and it is only decremented once per loop iteration, and the loop can not run more than once a second. The only time this timer is ever set, it is preceded with the "** The area rumbles ominously, bits of debris falling to the ground." message. You have 15 seconds from that time to evacuate the room.

The fact that the poster who claimed the cave-in was instant got a prompt between the gas leak and the cavein further proves that they were not related. They just simply missed the initial rumbling line. Either someone else was mining in the room when they weren't there (perhaps a bowtruckle), or they just simply didn't see/hear it.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

Delve
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Joined: Tue Sep 17, 2019 3:30 pm

Re: Death about to become more dangerous

Post by Delve » Sun Oct 06, 2019 7:47 am

The scarabs that run around in the mine and don't attack you can mine?

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Jirato
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Re: Death about to become more dangerous

Post by Jirato » Sun Oct 06, 2019 7:49 am

Actually, on second thought, they dig, don't mine. And search through the code for 'timers' shows that the only time a cave-in timer occurs is on mining, not digging, so, no, guess a bowtruckle didn't cause it.

You seriously must have just missed it, sorry dude.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

Delve
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Posts: 16
Joined: Tue Sep 17, 2019 3:30 pm

Re: Death about to become more dangerous

Post by Delve » Sun Oct 06, 2019 7:52 am

Meh...I scrolled up and still didn't see it. But I believe you.

What causes the crystal caverns to collapse? Is it the same messaging?

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Jirato
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Re: Death about to become more dangerous

Post by Jirato » Sun Oct 06, 2019 8:17 am

Temporary cavern collapses are based off of a timer, and if you are unfortunate enough to be inside of one when it collapses, you will see the following message:

Suddenly the entire area collapses around you! You are crushed by tons of falling rock and debris!

Along with taking 1250 damage to a random hit location, pretty much insta-death. A regular mine cave-in, on the other hand, is not a guaranteed death, though is highly likely to be if hit in a vital location.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

xavier
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Posts: 182
Joined: Wed Jul 31, 2013 7:36 am

Re: Death about to become more dangerous

Post by xavier » Mon Oct 07, 2019 10:36 am

wait, do the scarabs actually dig.I've seen them pop out and start roaming around, but I've never seen evidence of them digging.
Rain falls steadily to the earth.
The gore has been washed from you.
The blood has been washed from you.
You are splattered with gore!
Rain falls steadily to the earth.
The gore has been washed from you.
The blood has been washed from you.
You are splattered with gore!

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